Rather than thinking of it as us trying to say, 'okay, this is the way it should be,' we looked at feedback where people were saying, 'this feels unnatural.' "I wanted to make sure people could play the game and it not feel unnatural," he said. Its game engine was built from the ground up after fans complained that the physics in Episode 2 felt "unnatural", Sonic Team boss Takashi Iizuka told Eurogamer as part of a new interview, below. Sonic the Hedgehog 4 Episode 2 has new game physics based on the Mega Drive era Sonic games.
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